Toms reviews Ageia PhysX

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Toms reviews Ageia PhysX

Postby Silverhaze on Mon Jun 19, 2006 3:52 pm

The major effect the PhysX card seems to add to games is how the weight of in-game objects, such as vehicle doors and tires, is altered. Somehow it feels as though these objects react a lot more stiffly when they are struck by bullets. However, the device does not prevent the clipping errors. Tires almost always partially disappear in the ground after grenades explode near them, regardless of whether the PhysX card is installed or not. On the whole, it does not feel as though the PhysX engine and the PhysX acceleration hardware are working in close harmony, yet.


You can read more at TomsHardware


Im certainly not getting on this bandwagon so early on.
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Postby Zep on Mon Jun 19, 2006 7:29 pm

I saw the comparitive videos of Ghost Recon 2 and the game actualy looked better without the physx card. I think that it's very primative technology, and I can't deny that it sounds like a good idea. Getting it to function properly is another story however.
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Postby ivwshane on Tue Jun 20, 2006 7:54 am

After the review, I think I'll pass.
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Postby Silverhaze on Tue Jun 20, 2006 1:13 pm

Yeah its always a bad idea to jump on new technology before its had time to settle in.

DX10 graphics cards will be the same I reckon. You have to wait for the 2nd or 3rd generation of DX10 cards before they start to take advantage of all the new functions.
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