by adidas on Tue Jul 24, 2001 2:27 am
<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>If you knew the sort of anti-copying methods
that the developers put on review copys,
you;d be amazed these game make it onto shop shelves at all!<HR></BLOCKQUOTE>
Isn't it just the normal SafeDisc protection? You don't even have to crack the game to copy SafeDisc protected games if you have a certain brand of burner and use CloneCD.
As far as cracking the game to distribute it on the net, there is a generic patch you can use.
Often times the executable files that you download to be able to burn a copy protected game (like Unreal Tournament) were originally released in warez releases.
I haven't really encountered too many other types of copy protection for games, most of the games I have burned use SafeDisc. I don't know if the game industry has some sort of delusion about the effectiveness of SafeDisc, or companies just signed contracts early on so now they have to use it, but it isn't a big deal to copy SafeDisc protected games.
It inconvenienced me a little when I didn't know how to copy them, since I wasted about 10 cds before I found out how to do it.
What I think is really funny is that I have a legit store-bought version of Unreal Tournament, and I used to have to crack it to update it!
Before Epic started releasing patches that let you play without the cd, I would update UT and it would try to start two copies of the program. I found that the solution was to update game and then crack it. As Homer J. said: "I HATE Macrovision. All their technology does is inconvenience the consumer while doing dick to stop the pirates."
[ 23 July 2001: Message edited by: adidas ]