Ok who knows how to create a saturn ISO?

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Ok who knows how to create a saturn ISO?

Postby ivwshane on Thu Mar 14, 2002 5:24 am

Ok I went to this site and downloaded die hard arcade and I end up with some mp3 files and what looks like a bunch of ripped files from an iso image. What do I do?
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Ok who knows how to create a saturn ISO?

Postby M on Thu Mar 14, 2002 7:29 am

Oh, and I have a small question. What program would I use to burn the saturn games so I can play them on my Saturn (US) using the swap method? Should I use discjuggler?
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Ok who knows how to create a saturn ISO?

Postby Megaman X on Thu Mar 14, 2002 8:16 am

Ok, I've been out of the loop. What is Discjuggler and where can you get it?

I want to play Daytona USA again soooo bad.
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Ok who knows how to create a saturn ISO?

Postby ivwshane on Thu Mar 14, 2002 8:57 am

So many questions and so little answers..

Discjuggler is a cd copying program and is widley used for the iso's found on the internet.
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Ok who knows how to create a saturn ISO?

Postby Pdaimaoh on Thu Mar 14, 2002 9:04 am

so DJ supports ISO files?

frankly, I want to bitchslap everyone that ripped Saturn games as ISO/Mp3

what a fucking tool of an idea

and only a fucking tool would go for it (die everyone who defends it by saying Mp3 saves space for d/l and blah blah bullshit like that! die I say!)

what you should do is go to the faq somewhere at

http://www.litespeedcomputers.com/sx

and swapping pisses me off! get a modchip!
or get me one!

if you actually have .mp3 then you for certain need to reconvert them back to cd audio because that's the only things that are ripped to mp3 (stupid stupid stupid) then you need to add them in

the faq will tell you how, but the program I recall they suggest is an outdated piece of shit, perhaps nero, and most especially if DJ supports ISO/wav/mp3 use that

discjuggler is what ya use to burn self booting Dreamcast images, btw...
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Ok who knows how to create a saturn ISO?

Postby ivwshane on Thu Mar 14, 2002 9:30 am

All hail PD!

I have to agree with you on this one PD, iso+mp3 format is just plain stupid.

Here's the faq on the site PD gave.

ISO & MP3 burning Howto V 1.0
Written in 01/2000 by Morpheus
Find me on #segaxtreme (The_Morph)

0) Preface
1) Software required
2) Preparing the files
3) Burn, Baby, Burn!
4) Annotations for experienced users

0. Preface

I wrote this Howto to help all you people out there to create proper working
CDs from the
ISO and MP3-Files you got from Segaxtreme. Note that for the Sega CD (Mega
CD in Europe)
additional hardware may be required due to country lock-out mechanisms.
Many of the Sega CD files can be converted with SCDCONV 2.50 or higher.
Please feel
encouraged to report success/failure in converting to the author of SCDCONV
and
Segaxtreme staff. The more people contribute the better the site will be.

DISTRIBUTION
Feel free to spread this Howto in any non-commercial manner, as long as this
document is
not altered in any way and proper credit to the author is given.

DISCLAIMER
THE INFO CONTAINED IN HERE IS NOT PROVIDED TO ENCOURAGE SOFTWARE PIRACY IN
ANY WAY.
THE SOLE PURPOSE IS TO HELP PEOPLE SAVE THEIR EXPENSIVE AND SOMETIMES
UNREPLACEABLE
ORIGINAL SOFTWARE.
THE AUTHOR IS NOT RESPONSIBLE FOR ANY ABUSE OF THIS HOWTO. ANY HARM TO YOUR
HARDWARE,
GAMING CONSOLE OR PC, SOFTWARE AND WHATSOEVER IS SOLELY YOUR OWN FAULT. THIS
HOWTO IS
PROVIDED "AS IS", NO RESPONSIBILITY IN ANY WAY WILL BE PUT INTO EXISTENCE
THROUGH
USING THIS HOWTO.


1. Software required
I use a genuine selection of fine software which is reliable, easy but
powerful and last
but not least very stable.

This set consists of:

a) CDR-Win (currently rather use 3.7f as the new 3.8a is still beta)
Fantastic cd-writing software for Win9x, NT and Win2k.
Get it at http://www.goldenhawk.com
Along with it get the Adaptec ASPI-Layer 4.57 (IMPORTANT, 4.57 works best,
newer 4.60
performs not that well). You will find info on how to obtain this ASPI on
the above
mentioned website.

Hint: If you don't own an Adaptec SCSI Host, install a AHA 1542 (non-PnP
version), then
install the Adaptec ASPI and remove the 1542 afterwards. The ASPI is a
system component
which won't be removed by this.
Adaptec provides a tool called ASPICHK.EXE which can show the installed ASPI
version.
You'll find info on this at Goldenhawk, too. Or just visit http://www.adaptec.com...

b) WinAMP 2.50 or higher
WinAMP is now Freeware, it can be obtained from http://www.winamp.com
I use it to convert the MP3 to WAV. Main purpose is MP3 playing but why
installing a
second program if your player can do it just as well? [img]images/smiles/icon_smile.gif[/img]

c) Windows Notepad for Cuesheet Editing
CDR-Win needs a so-called cue sheet in order to create the disc we want.
This is a plain
text file. So use the DOS "EDIT" or the Windows Notepad to create such a
text file.
You will find a sample cue sheet included in this FAQ.
Hint: The CDR-Win helpfile contains detailed information on additional
commands which
we don't need but come in handy when doing advanced projects. CDR-Win is a
very powerful
software, but requires some knowledge for complete use.

d) SCDCONV 2.50 for Sega CD (Mega CD in europe) ISO-files.
Usage of this tool is self-explaining and really easy.


2. Preparing the files

First uncompress the ISO image. It usually comes as ZIP or RAR archive.
If you have a Sega CD file use SCDCONV to check if the country settings are
the same
for your image and your console. Due to country-lockout mechanisms,
"foreign" CDs will
be rejected. A special module exists to avoid this. It's called CD-X. Hard
to get
nowadays, though. So first try SCDCONV.
Second, convert MP3 to WAV.
NOTE: Ensure that you have enough space available. WAV requires ten times
the space your
MP3 files consume.
To convert them, start WinAMP. Drag&Drop or double-click or whatever all
MP3-Files. Check
the playlist for the right sequence of tracks as it might be difficult to
correct this
later. Hit CTRL-P for WinAMP's configuration screen. Select Plugins, Output.
Select the
DISK-WRITER plugin, click CONFIGURE. Select a directory where the WAVs
should be written
to. Click OK, double-click the first track in the playlist and WinAMP will
start to
convert all MP3-Files in the playlist to WAV.
NOTE: Be sure that the equalizer is turned OFF, as its adjustments will
affect the WAVs
written to disk. Check also that the repeat button is off. Otherwise WinAMP
will create
the WAVs over and over again.
Third, create the CUE SHEET.

Here is the promised sample cuesheet:
======CUT======
FILE DATAFILE.ISO BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00
POSTGAP 00:02:00
FILE TRACK02.WAV WAVE
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 00:00:00
FILE TRACK03.WAV WAVE
TRACK 03 AUDIO
INDEX 01 00:00:00
FILE TRACK04.WAV WAVE
TRACK 04 AUDIO
INDEX 01 00:00:00
FILE TRACK05.WAV WAVE
TRACK 05 AUDIO
INDEX 01 00:00:00
======CUT=====

The structure is rather simple. Each FILE command declares a data file which
CDR-Win
shall write to your CD-R. Simply replace the "DATAFILE.ISO" with the name of
your ISO
file. Please see the annotations below if you got an older CD-writer or have
some file
which is no *.ISO file.
The data track comes first. The audio tracks are track 2-x. If you got no
audio tracks,
simply remove all lines except the first three. (So first line to kill is
"POSTGAP...").
If you got less than 4 audio tracks, remove the according "FILE/TRACK/INDEX"
blocks.
If you got more than 4 tracks, just add further blocks following the example
above.
Note that only the first audio tracks needs a PREGAP command. All following
tracks don't
need it.

Now save your finished work. Copy all files into one directory, all WAVs,
the ISO and the
CUE file.


3. Burn, Baby, Burn!

Now it's time to start CDR-Win. Click on the leftmost icon in the upper row.
Click on "load cuesheet" and browse to your directory. CDR-Win will now
parse your
cuesheet and tell you the number of tracks, indexes length of cd and
estimated time
for writing. Be sure to DESELECT "open new session", "simulation" etc.
Adjust writing speed if necessary. If you're ready, click on "Start".
CDR-Win will now
start writing your CD, and you'll soon be able to play your backup.
NOTE:
On the Sega Saturn you need a modboard to avoid the copy protection and a
4+1 or similar
module to avoid the country lock-out. There are some swap tricks for this,
though. You
may find them at MAMEWORLD for example.


4. Annotations for experienced users

If you got an older writer, it may be necessary to convert your ISO to RAW
format first.
The CDR-Win help file lists the writers which require this. If you have one
of these,
you'll need to download the DOS-version called DAO. It employs a little tool
called
ISO2RAW which can do this conversion. You will need to change the cue sheet,
too. Replace
the MODE1/2048 with MODE1/2352 in this case.
If you got a file which is not named *.ISO you may be in need of a hex
editor to cut out
the additional data that the according program added to the file.
The start of a sega ISO is always "SEGA[blablabla]". So look out for this.
In most cases
the header is only about 128 or 256 bytes in size.
Nero for example (file extension NRG) adds 512 bytes, 128 in front of the
image, and
the remaining 384 bytes at the end.
Calculating these is easy: If you got the number of bytes at the start,
simply cut them
out and save the new file. Now calculate how many bytes at the end are
superfluous,
simply by calculating filesize-2048*(int(filesize/2048)).
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Ok who knows how to create a saturn ISO?

Postby M on Thu Mar 14, 2002 6:29 pm

Ha, I forgot about that site. And I have been searching everywhere for Saturn games.
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Ok who knows how to create a saturn ISO?

Postby Torx on Sat Mar 16, 2002 12:34 am

*gasp*
jesus fucking christ look at those instructions..


damn iso+mp3 crap.. why do i waste my time..
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Ok who knows how to create a saturn ISO?

Postby ivwshane on Sat Mar 16, 2002 2:42 am

That's why when I do figure out what the hell to do I'm going to put them in the standard .cdi format and just rar them. Yes the music takes up alot of space but that's the part that compresses the easiest.
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Ok who knows how to create a saturn ISO?

Postby were on Fri Apr 05, 2002 10:00 pm

nintendo has sucess fully banned modchips..i seen the article on zophar's domain in a court order..
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Ok who knows how to create a saturn ISO?

Postby were on Fri Apr 05, 2002 10:02 pm

cut and paste..i recogzine it from a site..:0
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Ok who knows how to create a saturn ISO?

Postby ivwshane on Sat Apr 06, 2002 3:27 am

<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
nintendo has sucess fully banned modchips..i seen the article on zophar's domain in a court order..


Where did that comment come from?
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Ok who knows how to create a saturn ISO?

Postby Tenseiken on Sat Apr 06, 2002 11:36 am

Nintendo doesn't have the power to ban modchips...it isn't a government you know. [img]images/smiles/icon_razz.gif[/img]

Some district cout in the US did rule that they were illegal circumvention devices under the DCMA, however.
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Ok who knows how to create a saturn ISO?

Postby were on Sun Apr 07, 2002 5:13 am

here's the link for more info http://www.zophar.net/getnews.phtml?num=4000

[ 06 April 2002: Message edited by: were ]
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Ok who knows how to create a saturn ISO?

Postby Pdaimaoh on Mon Apr 08, 2002 9:53 am

well it IS nintendo that has the most anal retentive group of assholes running their PR and their legal shitz departments

remember when everyone else's people either subversively supported roms and such or just said 'let the ISDA deal with it'
nintendo's bitches were actively spending time hunting down people just wanting to share games from an era nintendo has A-FUCKIN-BANDONED

asswipes

the DMCA rules are bullshit, too, and I can't believe even a half-assed lawyer can't show up the weak links in it, even if they ARE up against some of the largest and sneakiest corporations ever...geez who the hell MADE that set of rules anyway? durrr
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Ok who knows how to create a saturn ISO?

Postby were on Mon Apr 08, 2002 7:30 pm

i think nintendo is pissed because their gamecube is not expectating as it should unlike ps2..or maybe the resigination of the N department perhaps...

...or preparing a slew of snes games on the games

..or maybe,just MAYBE, that they are just a buncha dicks..
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Ok who knows how to create a saturn ISO?

Postby Tenseiken on Mon Apr 08, 2002 9:43 pm

<BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by were:
i think nintendo is pissed because their gamecube is not expectating as it should unlike ps2..or maybe the resigination of the N department perhaps...
<HR></BLOCKQUOTE>

No, they go after ROM sites because if you don't prosecute those who violate your intellectual property, then there is precedence for declaring the property in the public domain.

Well, you might say that they are just NES games, right? However, if Nintendo ever lost the rights to "Super Mario Brothers" for the NES then others could make games starring Mario without having to pay royalities. Any sequels starring the characters that was made by Nintendo would also be fair game.

[ 08 April 2002: Message edited by: Tenseiken ]
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Ok who knows how to create a saturn ISO?

Postby Pdaimaoh on Fri Apr 12, 2002 5:40 pm

no, it doesn't work like that

while super mario brothers could maybe be proclaimed public domain, the character mario is still in active copyright by nintendo
and even if the game isn't (somehow) you only get rights to that code, not the character content

kinda like how EA snagged 'exclusive' rights to the Lord of the Rings...MOVIES content
they can't run off and make a hobbit game or use stuff from the books that wasn't in the movies unless they gain additional permissions
and they can't run off and make a game called 'Gandalf vs Elminster...rage of pointy hats'
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