MAME 0.79 Heads UP

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MAME 0.79 Heads UP

Postby release on Tue Jan 27, 2004 1:15 pm

Aaron hints at 0.79 :

With luck, there will be a MAME 0.79 in the next day or two once my tests are complete (or maybe before if Haze gets impatient!)


http://www.aarongiles.com/
Cheers,

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Postby ivwshane on Tue Jan 27, 2004 8:20 pm

I wonder what kind of performance increase we can expect with the new core change?


I wish mame would start taking advantage of video cards for some games.
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Postby RabidYak on Tue Jan 27, 2004 8:23 pm

ivwshane wrote:I wonder what kind of performance increase we can expect with the new core change?


None.

ivwshane wrote:I wish mame would start taking advantage of video cards for some games.


Not possible.
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Postby ivwshane on Tue Jan 27, 2004 9:07 pm

If it doesn't yeild any performance difference then why do it?


Why is it not possible to take advantage of a GPU? If they can implement directx capabilities then it shouldn't be too hard.
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Postby release on Tue Jan 27, 2004 9:20 pm

Reason for the major Core change (from aarons site) :

Happy New Year, and a clean slate to match. What have I been up to? Well, I opened my big mouth and ended up making one of those "major core changes" to MAME that takes me a few weeks to dig myself out from under. The general gist is that the memory system in MAME needs to have better support for a few common operations like mirroring, alternate address alignments (bit-, word- and dword- based addressing), and Harvard architecture CPUs like many of the TI DSPs we now support. In order to do this right, I've been going through the memory system and both simplifying it as well as adding the necessary flexibility. I've also made a bunch of naming changes for the sake of consistency. In the end, the changes require me to modify every driver in the system and make some big changes to all of MAME's CPU cores. Current status: everything is compiling and linking, and most games work. I should have most of the remaining kinks ironed out in the next few days, and we'll probably have some sort of intermediate build to get the changes into the system.
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Postby RabidYak on Tue Jan 27, 2004 10:20 pm

ivwshane wrote:If it doesn't yeild any performance difference then why do it?


Emulation purposes. It makes the memory system more flexible, easier to handle and gives it the capabilities to handle operations that it couldent before. The previous memory system was unable to properly emulate some stuff, incapable of handling some of the newer stuff and its limitations meant that there were inaccuracys and bodges in some drivers going as far back as Pac-Man.

Have a skim over whatsnew.txt for the 78u releases. It'll probably make your head explode, but you'll get a general idea of the sort of stuff it does.

ivwshane wrote:Why is it not possible to take advantage of a GPU? If they can implement directx capabilities then it shouldn't be too hard.


GPU-accelrated emulators replace the rendering hardware/systems of the arcade board/console in question with pipelining code to ram it througth your PC. It takes what the emulated system would normally send to its emulated graphics hardware and turns it into lingo you PC's graphics hardware can understand and use. Getting down to details -

1) Most arcade graphics systems have bugger all to do with PC graphics systems, Its not a matter of just matcing the arcade functions to the PC functions.

2) Its not emulation. By replacing the original hardware's graphics system with your PC's, you are not emulating a part of the orginal hardware. Because its not the original hardware, it doesent produce the same effect and it doesent work as well. The result is a buggy high-maintence counterfit that will never match what the original did and will not be anywhere near as compatable with any games that get dumped for the system in question later.

3) It would have to be done on a hardware-by-hardware basis, different pipeliner for each different system. Playstation-based hardware would need a completly different one to Atari/Midway Seatle and Vegas.

4) MAME's arcitecture is specifically desiged for proper full software emulation and to emulate large amounts of different stuff using a common set of instructions. That alone makes it more resource intensive then an emulator specifically designed for certain hardware and makes it more difficult to implement the sort of specific bodgery required for GPU pipelining. Allot of any graphics-related performance gain you see between MAME and the likes of Zinc would be wiped out here. Chances are that it would end up slower for some stuff then proper software emulation.

5) Multiply 1), 2), 3) and 4) and you have a phenomenal amount of effort and hassle for something that produces an innacurate and inferor results for a higher amount of work, defeats the point of the emulator and only has marginal short-term gains. By the time all that hassle is finished, CPU speeds probably would of caught up with the amount of horsepower you need to do it properly anyway and the cycle would start all over again for the next batch of newly-emulated modernish hardware.

6) GPU pipelining in general is not compatable, portable or reliable in the long term in relation to both the software and PC hardware itself.

Not realating to logistics, implementation and quality issues -

7) It can't be done for all systems. Some stuff just does not have a 3D graphics system to pipeline, they do it all in raw code with processors.

8) 3D hardware isnt necessarly the bottleneck. PS-based hardware has completly weak graphics hardware, its the processor that you need grunt to emulate. Crusin and similar cases also have monster processors, plus they have a funky way of putting the image on screen that causes mass performance problems if you don't do it all properly and in real-time.

9) DirectX components are a completly different kettle of fish, they are just a common instruction set makes a program talk to windows easily without having to do your own interface code. In arcade emulation terms DirectDraw/Direct3D does the work of the moniter, DirectInput does the controls and DirectSound the Speakers. None of those are actually related to or replace anything to do with the actuall emulation of the hardware.

Phew!
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Postby ivwshane on Wed Jan 28, 2004 6:31 am

Thanks for the info!!

And I thought you didn't know anything:p
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Postby Class316 on Wed Jan 28, 2004 10:41 pm

It's out now. I updated the news on the main page.

http://www.pcbboard.com/
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Postby Silverhaze on Sun Feb 01, 2004 12:22 pm

Im still sticking with 0.67. If I dont I'll have to spend the next 7 or so years updating my roms.
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Postby RabidYak on Sun Feb 01, 2004 3:49 pm

Now's as good a time as ever. Things should be relativly quite for a couple of months and your already on the wrong side of the 2 gargantum onslaughts.

The arrival of CHD CD support will bring some fairly large Konomi games, but I wouldent expect another soul-destroying wave of Midway/Atari HD stuff until the mid 80s.
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